From Dawngate Wiki
Jump to: navigation, search
Melee Attack.png Melee Attack
Melee Attack.png Melee Attack
Your fists of fury decimate the enemy
Magic Damage.png Magic Damage
Magic Damage.png Magic Damage
Enemies quake at your magical strength
Disabler Star.png Star.png Star.png
Disabler.png Disabler
You can disable and control enemies with your abilities
Durable Star.png Star.png
Durable.png Durable
You can sustain and outlast damage better than most shapers
Initiator Star.png
Initiator.png Initiator
You know how to start a fight with an advantage
Forgotten Tombs.png
Forgotten Tombs.png Forgotten Tombs
Forgotten Tombs (???/???): Desecrator calls forth a massive tombstone in front of him, dealing 60/105/150/195/235 (+0.6) magical damage. 0 additional tombstones spring forth in a line, each dealing 95 / 150 / 205 / 260 / 315 (+1.0) magical damage. Enemies hit by tombstones are launched airborne for 0 seconds.
Chilling Presence.png
Chilling Presence.png Chilling Presence
Chilling Presence (Self/Large Area): Desercrator's basic attacks stupefy the target, dealing bonus magical damage and silencing them briefly. Activate to slow the Movement and Attack Speed of all nearby enemies.
Desecrated Ground.png
Desecrated Ground.png Desecrated Ground
Desecrated Ground (Medium Range/Medium Area): Awaken the dead in an area, damaging and rooting enemies. The dead linger, slowing enemies in the area.
Deathfog.png Deathfog
Deathfog (Very Long Range/Medium Area): Launch a corpse that produces a cloud of miasma. Enemies in the cloud take damage equal to a percentage of their maximum Health every second, and have reduced Magic Resistance. Can be cast up to three times in quick succession.
Passive.png Pure Shaper
Pure Shaper: Desecrator may cast his abilities freely.
Health 530 (+78) Health Regen 8 (+.55)
Attack Damage 61 (+2.85) Attack Speed 1.5 (-2.4%)
Attack Damage to Power Ratio 0.8 Attack Speed to Haste Ratio 0.5
Armor 20 (+3.1) Attack Range 130
Movement Speed 385 CDR to Haste Ratio 0.5

Desecrator is a melee tank who dominates the field with an array of crowd control and area denial abilities. Desecrator excels in almost any early game role, easily setting up kills for himself or his allies. Desecrator’s greatest strength is predicting his enemies; knowing exactly how his enemies could escape will inform how Desecrator should lead his attacks and ensure a kill. Remember that although Desecrator often is leading the charge, his abilities can also be used to save his punier allies from assassins and bruisers.


Age: Deceased Place of Birth: Unknown Vitality: Decay
Allies: None Acquaintances: None Enemies: Mikella
“The dead are clay, cold and uncomplaining.”

The cold and clinical entity known as the Desecrator wields the Vitality of Decay as a surgeon wields a scalpel. Little is known of him, save that he nurses a frightful vendetta against the merchant princes of the west, and Mikella’s family in particular.

"I suppose one could dig into my past - pardon the crude pun. But what would you find? The truth? No. Merely the petty calumnies of lesser intellects. The jealous mutterings of men who would have gladly followed the path I forged, had they the talent to replicate my results. You know the axiom that history is written by the victors. If I were the victor of my own tale, would I be magically bound within a sepulcher? At any rate, such details are unimportant. The dry facts of a man's past are black points on a white sheet. You cannot assemble a color portrait from them. I will inform you of the items that are truly important to understand the man... or the former man, if you prefer. I am an artist. I am an explorer. I seek to improve the natural beauties I discover. I refuse to restrict my palette to the drab, unimaginative colors used by other men. And my canvas is the mortal form. The corpus, the body. It is a miracle to be sure. So many moving parts. Such breathtaking symmetries and elegant coincidences of design. But so many inefficiencies as well! So many systems left on the tantalizing precipice of genius. So many details waiting to be improved by a man of vision with a skilled hand. And, yes, improved by a bit of stitching and a touch of Vitality Shaping. Mine is not a calling for one unduly burdened with a surfeit of morality. It demands an intellect capable of cool, unbiased, unsympathetic assessment and experimentation."


Pure Shaper
Passive Ability

Desecrator may cast his abilities freely.

Forgotten Tombs
Hotkey: Q
Long Range (1100 m) (Width 380) Line

Desecrator calls forth a massive tombstone in front of him, dealing 95/150/205/260/315(+100% Power) magical damage. An additional 6 tombstones spring forth in a line, each dealing 55/100/145/190(+60% Power) magical damage. Enemies hit by tombstones are launched airborne for 0.75 seconds.

Cooldown: 13/12/11/10/9 seconds
Chilling Prescence
Hotkey: W
Large Area (500 m) Centered on Self

Passive: Desecrator's basic attacks stupefy the target, dealing 20/35/50/65/80(+50% Power) bonus magical damage and silencing them for 0.75 second. This ability cannot affect the same target more than once every 5 seconds.

Active: Desecrator projects a wave of dread, reducing the Movement Speed and Attack Speed of nearby enemies by 15/20/25/30/35% for 3 seconds.

Cooldown: 10 seconds
Desecrated Ground
Hotkey: E
Long Range (850 m) Small Area (228 m)

Desecrator awakens the dead in an area after a brief delay, dealing 70/115/160/205/250 (+70% Power) magical damage to each enemy in the area and rooting them for 1 second. The dead persist for 3 seconds, reducing the Movement Speed of enemies in the area by 35%.

Cooldown: 12 seconds
Death Fog
Hotkey: R
Long Range (950 m) Medium Area (304 m)

Multi-Cast: Desecrator launches a corpse that releases deadly miasma where it lands. Enemies in the cloud take magical damage equal to 2.5/4.5/6.5%(+1% per 62.5 Power) of their maximum Health each second (maximum 125/200/275 damage against minions and creatures), and their Magic Resistance is reduced by 20%.

Desecrator may cast Deathfog up to 3 times within 15 seconds and each cloud lasts for 8 seconds. Damage from multiple clouds doesn't stack.

Cooldown: 120/110/100

See Also[edit]