Flin

From Dawngate Wiki
Jump to: navigation, search
Flin
Flin.png
Modifiers
Melee Attack.png Melee Attack
Melee Attack.png Melee Attack
Your fists of fury decimate the enemy!
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
Your ability to cause and resist damage is increased.
Initiator  •  •  •
Initiator.png Initiator
You know how to start a fight with an advantage.
Disabler  •  •
Disabler.png Disabler
You can disable or control enemies with abilities.
Mobile  •
Mobile.png Mobile
Your mobility is greatly enhanced through use of your abilities.
[[File:|50px]]
[[File:|50px]]
Abilities
Flin Q.png
Flin Q.png Thrilling Heroics
Flin jumps to target location, damaging and stunning enemies. Flin returns after a short period.
Flin W.png
Flin W.png Overrun
Summons a swarm that slows and damages all nearby enemies.
Flin E.png
Flin E.png Field Ration
Takes a bit out of target enemy, healing Flin before damaging and reducing the enemy's Armor.
Flin R.png
Flin R.png Finest Hour
Flin speeds up all allies in a large area. Flin may recast to dash at target enemy Shaper and knock them up. Recastable once per enemy Shaper.
Flin Passive.png
Flin Passive.png Carry On
Flin may cast his abilities freely. Flin takes reduced damage from all non-Shaper sources, reflecting the damage reduced back at his attacker.
Statistics
Health 530 (+78) Health Regen 8 (+0.75)
Attack Damage 61 (+2.8) Attack Speed 0.67 (+2.4%)
Attack Range 130 Movement Speed 385
Armor 20 (+3.1) Magic Resistance 33 (+1)
Attack Speed to Haste Ratio 0.5 CDR to Haste Ratio 0.5
Attack Damage to Power Ratio 0.8

Flin is a Melee, physical damage Tank who exceeds in creating opportunities for your team. While somewhat lacking in damage, he makes up for that with his above average health pool, as well as his huge amount of utility provided by his kit. His Q allows for a split second stun on command, with it being especially useful in corridors. He W allows him to stick to targets that he's on, and his E can easily prep the opponent for a bit of damage from an ally or yourself, while also healing him from any damage he may have taken beforehand. His largest utility is his Ultimate, allowing your entire team to chase down fleeing enemies, and giving you access to remarkable amounts of CC on top of what you already have. While it may be short range, a 0.5 second knock-up on each of your enemies on command is nothing to scoff at.

Bio

Flin, The Colonel
Age: 54 Place of Birth: The Kuulahele Tangle Vitality: Valor
Allies: None Acquaintances: None Enemies: None
“This is it lads and lasses; man the defenses!”

Veteran of a hundred fierce battles in the southern junglers, crusty and confident "Colonel" Flin is always happy to invite himself into a scrap. He has two advantages; his old beetle comrade "Sergeant" Buttersworth, and his new command of the Valor Vitality. If only these twigsnappers would heed his vast experience...

Lore

I tell you, lads, this brings me back. Stirs the old blood, it does. Close your eyes. Listen. Smell. Ripe fruit on the wind. Cool, dark earth at your feet. The crack and rumble of thunder closing in. The snap of watch fires.

(chitter)

Just a moment, Sergeant.

Buttersworth and I have been together an age now. He had my back at the Hundred Fruits Fight. In the Great Goomberry War, he carried me through enemy lines with a bum leg. When Beni the Moderately Unpleasant got his comeuppance, he and I were first through the door.

(chitter)

In a moment, Sergeant. I'm mid-pep talk, wot?

In the 23rd Melonball Championships Riot, he uprooted an entire tree full of hooligans, while drinking a mug o' the finest grog.

(chitter)

I know you don't drink, Sergeant.

(chitter)

Or have hands. It's called dramatic embellishment, old chum.

Lads and lasses, there's no place your Colonel would rather be than here, with you, on the eve of battle. All of us waiting for the storm to break. Twenty years from now, when pouchlings are tumbling over you, and ask "Grandpa!" - or "Grandma," no offense to those of you wot lack pouches--

(chitter!)

A moment, Sergeant, I'm wrapping up.

When they ask, "Grand-Whatever-You-Are, what did you do in the Harvest of 1542?" You won't have to say, "I was sober and kept the lamps lit." No, lads and lasses, you'll look 'em straight in the eyes and say, "Your Grand-So-And-So got out of their mind drunk and rode to glory with Colonel Flin."

(chitter!)

Blast and bother, why didn't you say so before?

To arms! To arms, lads! The fruit bats are upon us!

For glory! For our pride as hutan! For our Mangoes!

Sergeant, pass me my flask.

Abilities

Pure Shaper - Carry On
Passive Ability
Flin Passive.png

Flin may cast his abilities freely. Flin takes 15% less damage from all non-Shapers. 500% of the damage reduced from minions, creatures, and workers is reflected back at his attacker as physical damage.

Thrilling Heroics
Hotkey: Q
Flin Q.png
Long Range (850 m) Medium Area

Flin jumps valiantly to target location, dealing 60/105/150/195/240 (+50% Power) physical damage and stunning all enemies in an area for 1 second.

Flin is stunned at target location for 2.5 seconds before returning to the Sergeant and starting Thrilling Heroics' cooldown. The Sergeant may pick up Flin early by walking near him.

Cooldown: 9/8.5/8/7.5/7 seconds
Overrun
Hotkey: W
Flin W.png
Small Range (425 m) Centered Medium Area

Flin surrounds himself in a swarm, dealing 55/90/125/160/195 (+40% Power) physical damage over 3 seconds to all enemies around him. Enemies in the area are slowed by 20%. Damaging enemies with a basic attack increases the duration of Overrun by 1 second, up to a maximum of 6 seconds.

If the overrun swarm comes into contact with Flin, they will pick him up and return him to the Sergeant.

Cooldown: 11/10/9/8/7 seconds
Field Ration
Hotkey: E
Flin E.png
Melee Range (170 m) Single-Target

The Sergeant takes a chomp out of target enemy, dealing 60/100/140/180/220 (+60% Power) physical damage and reducing their Armor by 15/20/25/30/35% for 4 seconds. Flin heals for 20/40/60/80/100 + 200% of the amount of Armor shredded (half for non-shapers).

Cooldown: 11/10/9/8/7 seconds
Finest Hour
Hotkey: R
Flin R.png
Long Range (1500 m)
Small Range (375)
Large Area
Single-Target

First Cast: Flin and all ally Shapers within 1500 range gain 25% (double for Flin) increased Movement Speed for 6 seconds.

Multi-Recast: Flin may recast Finest Hour to charge to an enemy Shaper, dealing 130/200/270 (+60% Power) physical damage and knocking them into the air for 0.5 seconds. Finest Hour may only be reactivated against each enemy Shaper once.

Cooldown: 120/110/100 seconds

See Also