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Vex

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Vex
Vex2.png
Modifiers
Ranged Attack.png Ranged Attack
Ranged Attack.png Ranged Attack
Your weapons fly further and hit harder
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
Your ability to resist and cause damage is increased
Carry Star.png Star.png Star.png
Carry.png Carry
Items and farm improve your performance greatly
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Abilities
Creature q active full.png
Creature q active full.png Skewer
Vex summons a wave of spikes that rips through the ground, dealing physical damage to each enemy it passes through.
Creature w active full.png
Creature w active full.png Grievous Wounds
Vex’s every third basic attack will be a Grievous attack, dealing bonus magical damage based on the target’s maximum Health.
Creature e active full.png
Creature e active full.png Jagged Volley
Vex launches the spikes on his back in a high arc towards a targeted area, dealing physical damage to enemies they strike.
Creature r active full.png
Creature r active full.png Splintering Spines
Vex fires Splintering Spines with his basic attacks for several seconds. Splintering Spines have increased Base Attack Damage and shatter on the primary target, dealing a percentage of their total damage as physical damage to enemies in an arc behind the primary target.
Passive.png
Passive.png Pure Shaper
Vex may cast his abilities freely.
Statistics
Health 520 (+77) Health Regen 5 (+.6)
Attack Damage 58 (+2.2) Attack Speed 1.4 (-2.4%)
Attack Damage to Power Ratio 1 Attack Speed to Haste Ratio 1
Armor 16 (+3) Attack Range 550
Movement Speed 370 CDR to Haste Ratio 0.15

Vex is a spine-launching ranged carry that boasts all but unrivaled potential for inflicting damage—though he may have a perilous path to the top, should he get there, few are the shapers that can hope to stand up to his endless barrage of spines for any length of time. That firepower comes at a price, however—where other range carries have the ability to reposition rapidly to adapt instantly to a chaotic battle, Vex has no such mobility, forcing him into a meticulous, patient playstyle appropriate for a lurking predator, circling the battle just out of reach, waiting for the right moment to pin his foes and turn “prey” into “meat”. If you want to rain jagged death on your enemies, cutting down the mighty and the frail alike, and you think you have the cunning to stay five steps ahead while doing it, then Vex might be the Shaper for you.

Bio[edit]

Vex
Age: 4 Place of Birth: Unknown Vitality: Pain
Allies: None Acquaintances: Petrus Enemies: None
“Too smart for animal. Too dumb for hind-legger. What is Vex?”

Born a mere frax – a predator beast of the western forests – Vex was the subject of Petrus’ early Vitality Experiments into Shaping flesh. His body and mind both enhanced and damaged, he suffers constant agony. Only the blessings of the Spirit of Pain keep him alive and sane.

Abilities[edit]

Pure Shaper
Passive Ability
Passive.png

Vex may cast his abilities freely

Skewer
Hotkey: Q
Creature q active full.png
Long Range (1000 m) Line

Vex summons a wave of spikes that rips through the ground, dealing 60/95/130/165/200 (+50% Power) physical damage to each enemy it passes through. Enemies with impaired movement are skewered by the spines, reducing their Armor by 15% for 5 seconds.

Cooldown: 12/11/10/9/8
Grievous Wounds
Hotkey: W
Creature w active full.png
Self-cast

Passive: Vex's every third basic attack will be a Grievous attack, dealing bonus magical damage equal to 3/3.5/4/4.5/5% (+0.3% Power) of the target's maximum Health (maximum 60/75/90/105/120 to minions and creatures.) This passive is disabled while Grievous Wounds is on cooldown.

Active: For 8 seconds, all of Vex's basic attacks are Greivous attacks.

Cooldown: 20/18/16/14/12
Jagged Volley
Hotkey: E
Creature e active full.png
Long Range (900 m) Large Area

Vex launches the spikes on his back in a high arc towards the targeted area, dealing 50/85/120/155/190 (+30% Power) physical damage to enemies they strike. The spikes remain stuck in the ground for 4 seconds, reducing the Movement Speed of enemies in the area by 20/25/30/35/40%.

Cooldown: 14/13/12/11/10
Splintering Spikes
Hotkey: R
Creature r active full.png
Self-cast

Vex fires Splintering Spines with his basic attacks for 8 seconds. Splintering Spines have 30/45/60 additional Base Attack Damage and shatter on the primary target, dealing 65% of their total damage as physical damage to enemies in an arc behind the primary target.

Cooldown: 100/90/80