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Ranged Attack.png Ranged Attack
Ranged Attack.png Ranged Attack
Your weapons fly further and hit harder!
Magic Damage.png Magic Damage
Magic Damage.png Magic Damage
Enemies quake at your magical strength!
Damage  •  •  •
Carry.png Damage
Items and farm improve your performance greatly.
Disabler  •
Disabler.png Disabler
You can disable and control enemies with your abilities.
Mobile  •
Mobile.png Mobile
Your mobility is greatly enhanced through use of your abilities.
AmarynthQ.png Feeding Frenzy
Amarynth sends a school of barracudas to ravage an enemy. This deals bonus damage while the target is affected by Tidal Prison.
AmarynthW.png Waverider
Ride a gush of water across the battlefield, damaging enemies you pass through.
AmarynthE.png Tidal Prison
Lob a globe of water that sticks to the first enemy struck, slowing them for a time, then bursting, damaging all nearby enemies.
AmarynthR.png Riptide
Summon a huge wave of water that damages and launches enemies into the air as it passes over them.
AmarynthPassive.png Momentum
Amarynth uses Spirit to cast her abilities. Whenever she damages an enemy with an ability, all her other ability cooldowns are reduced.
Health 450 (+67) Health Regen 5 (+0.45)
Attack Damage 54 (+2.8) Attack Speed 0.67 (+1.6%)
Attack Range 550 Movement Speed 380
Armor 15 (+3.1) Magic Resistance 33 (+0)
Attack Speed to Haste Ratio 0.2 CDR to Haste Ratio 0.6
Attack Damage to Power Ratio 0.2

Amarynth is a ranged Caster who excels at bursting down single targets and controlling teamfights. Equipped with guaranteed poke, high mobility and a long range skillshot, Amarynth’s early phase is no joke. As Amarynth scales into late game, her reduced cooldowns allow her to chain abilities fluidly by anticipating her passive. The key to skilled Amarynth play is knowing precisely the moment to unleash your full combo and lay waste to your opponents.


Amarynth of the Shorewind, the Tempest
Age: 28 Place of Birth: Unknown; of no fixed abode Vitality: Momentum
Allies: Cerulean Acquaintances: Viridian Enemies: None
“Can you feel the rising of the moon? It quickens the blood.”

The High Priestess of the blessed – or cursed – Shorewind tribe, Amarynth commands unstoppable forces of tide and squall through her bond with the Spirit of Momentum. Like the eastern sea, she is serene and elegant at peace, but prone to thundering rages when roused.


I know the bottom. It is the only place I feel peace. Rocked by the sway of tides. Serenaded by whale lullabies felt in the bones. I am weightless. The moon cannot pull my heart. My fists and teeth no longer clench.

I cannot stay.

"Join your voices with mine," I tell their faces as they bob in the sea. Men on the left shore, women on the right. Children inattentive on the sands. "Let us praise the Spirits for their blessing." Behind their backs, I call it a curse. I pray for relief.

I was eleven when the coral began to grow out of my bones. When the air became painful to my skin. I was so excited. I was nearly an adult. I could finally leave the shore, see mother and father whenever I wished.

I didn't understand. I never saw father again, save from a distance.

Mother died ten years ago. Her blessings passed to me. I invoked weekly rituals to eager faces. I dispensed what young wisdoms I had. And then I felt the rising of the moon in my blood for the first time. I understood the rages that possessed her, why her eyes despaired as she pounded the rocks with bloody fists.

I still spoke to Cerulean back then. He laughed it off the first time, said he didn't feel a thing through his coral. But he limped for weeks afterwards. His nose never sat straight again. I never dared touch him again.

When the Spirit came to me, it thundered in my ears like the roll of breakers on the shore. I begged it to kill me. It gave me no rest, but a measure of freedom.

How can I lead my people in worshipping the Spirits when I don't understand them myself?


Spirit Shaper - Momentum
Passive Ability

Amarynth uses Spirit to cast her abilities. Amarynth regenerates 6% (increased by total Cooldown Reduction) Spirit per 5 seconds, scaling with total Cooldown Reduction.

Whenever Amarynth deals damage with an ability, her other ability cooldowns are reduced by 1 second.

Feeding Frenzy
Hotkey: Q
Medium Range (625 m) Single Target

Amarynth sends out a school of barracudas to ravage target enemy, dealing 50/95/140/185/230 (+70% Power) magical damage, plus 13/20/28/35/43 (+15% Power) bonus magical damage every second to enemies affected by Tidal Prison.

Cooldown: 10/9/8/7/6 seconds Spirit Cost: 75/100/125/150/175
Hotkey: W
Medium Range (550 m) Line

Amarynth rides a gush of water in target direction, dealing 65/110/155/200/245 (+60% Power) magical damage to each enemy hit.

Cooldown: 18/16/14/12/10 seconds Spirit Cost: 50/75/100/125/150
Tidal Prison
Hotkey: E
Long Range (950 m) Single Target

Amarynth lobs a globe of water that envelops the first enemy it touches, reducing their Movement Speed by 35%/40%/45%/50%/55% for 2.5 seconds.

After 2.5 seconds the bubble bursts, dealing 65 / 130 / 180 / 230 / 280 (+75% Power) magical damage to all nearby enemies.

Cooldown: 13/12/11/10/9 seconds Spirit Cost: 50/75/100/125/150
Hotkey: R
Long Range (1000 m) Line

Amarynth summons a huge wave of water that surges forward, dealing 200/325/450 (+80% Power) magical damage to each enemy it passes over and launching them airborne for 0.75 seconds.

Cooldown: 130/120/110 seconds

See Also