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Melee Attack.png Melee Attack
Melee Attack.png Melee Attack
Your fists of fury decimate the enemy!
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
Your ability to cause and resist damage is increased.
Durable  •  •  •
Durable.png Durable
You can sustain and outlast damage better than most Shapers.
Initiator  •  •
Initiator.png Initiator
You know how to start a fight with an advantage.
Damage  •
Carry.png Damage
Items and farm improve your performance greatly.
Damage  •
Disabler.png Disabler
You can disable and control enemies with your abilities.
CeruleanQ.png Whirling Strike
Spin and attack all nearby enemies with your weapon, dealing damage. Enemies struck by the blade are slowed.
CeruleanW.png Ritual Bulwark
Gain massive Armor and Magic Resistance that declines slowly over a short period.
CeruleanE.png Impale
Impale an enemy then flip them over your shoulder, dealing damage.
CeruleanR.png Shore's Calling
Leap to target enemy, dealing massive damage and healing yourself based on the target's missing Health.
CeruleanPassive.png Pure Shaper
Cerulean may cast his abilities freely.
Health 515 (+77) Health Regen 7.5 (+0.65)
Attack Damage 59 (+2.4) Attack Speed 0.67 (+3.1%)
Attack Range 130 Movement Speed 390
Armor 19 (+3.4) Magic Resistance 33 (+1)
Attack Speed to Haste Ratio 0.6 CDR to Haste Ratio 0.6
Attack Damage to Power Ratio 1

Cerulean is a melee Bruiser specializing in engaging teamfights, exposing high-value targets and soaking damage. Cerulean is well-suited to several roles in early game, including jungling and supporting a lane partner. Timing plays a key role in Cerulean’s second to second success, knowing when to activate his defenses or when to flip an enemy target is crucial to skirmishes and duels. When it comes to teamfights, Ceruleans greatest strength is his ability to catch a target out from range and feed them to his hungry team. Always pay attention to the positioning and cooldowns of your allies and victory is sure to follow.


Cerulean of the Shorewind, the Warden
Age: 26 Place of Birth: Unknown; of no fixed abode Vitality: Resilience
Allies: Amarynth Acquaintances: Viridian Enemies: None
“Best thing ever? Punching out a whale. Unf!”

Cheerful and rowdy, Cerulean swore long ago to protect Amarynth as Warden of the Shorewind tribe. Both have changed much on the outside since then, but his heart remains constant. His powers of Resilience make him as immune to her fey moods as to enemy attacks.


Awright, tadpoles, shut up and listen up! If you don't know me... what the hell you doin' here? Heh. Naw, seriously. I'm the Warden of our tribe. You're here because that's a damn dangerous job. I might die doin' it. Hope not, but there it is.

So I got to train one of you sorry sacks a' chum to replace me. Because Lady Amarynth, Spirits bless her, she's goin' to be getting herself into all sortsa trouble. That's always been the case with our high priestesses. They always got themselves a temper. But lately weird stuff's happening all over, and she's got to be part of that.

You know how every jerk claims to be "tough but fair?" Here's me sayin' it. Except I'm not a jerk. I don't think. I AM gonna push you to be your best. You're all already damn good. Wouldn't have asked you to be here if not. Yeah, you heard me clear - I asked for every one of you. I been watching. But I gotta figure which is the best of the best. Because Lady Amarynth is the most important woman in the world ta me. To our tribe.

I know whatcher thinkin'. "Hey Cerulean, my coral's just starting to grow in - how can I be as strong and tough as you?" And to that I say, "Be the ball." And then you say, "Ball? What ball? Has Cerulean head-butted too many sharks in the mouth?" And then I'm all like, "Damn straight I have. Unf!"

And THEN I say, "Now you're too busy laughing to worry about it, yeah?"

When I started training for this, my coral hadn't grown in yet either. You're all gonna do fine. Trust me.

Now everyone down to shore. Time for an endurance swim. Go go go!


Pure Shaper
Passive Ability

Cerulean may cast his abilities freely.

Whirling Strike
Hotkey: Q
Medium range (380 m) Centered Medium Area

Cerulean delivers a spinning attack with his weapon, dealing 60/100/140/180/220 (+55% Power) physical damage to all nearby enemies. Deals 35% extra damage and reduces Movement Speed by 16/20/24/28/32% for 3 seconds if they are struck by the blade.

Cooldown: 9/8/7/6/5 seconds
Ritual Bulwark
Hotkey: W
N/A Self-Cast

Cerulean braces himself, increasing his Armor and Magic Resistance by 20/30/40/50/60 for 4 seconds, plus an additional 20/30/40/50/60 that decreases slowly over 2 seconds.

Cooldown: 15 seconds
Hotkey: E
Short Range (200 m) Single Target

Cerulean impales target enemy and flips them over his shoulder, dealing 70/115/160/205/250 (+60% Power) physical damage.

Cooldown: 12 seconds
Shore's Calling
Hotkey: R
Medium Range (585 m) Single Target

Cerulean leaps to finish off target enemy Shaper, dealing 240/360/480 (+80% Power) physical damage and restoring between 90/150/210 (+1.5%/3.0%/4.5%) and 240/400/560 (+4%/8%/12%) of his own health depending on how much Health the target was missing (maximum healing when the target is missing 80% of its Health.)

Cooldown: 110/100/90 seconds

See Also