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Faris Unveiled.png
Hybrid.png Hybrid
Hybrid.png Hybrid
You have the ability to switch between melee and ranged.
Magic Damage.png Magic Damage
Magic Damage.png Magic Damage
Enemies quake at your magical strength.
Damage  •  •  •
Carry.png Damage
Items and farm improve your performance greatly.
Mobile  •  •  •
Mobile.png Mobile
Your mobility is greatly enhanced through the use of your abilities.
FarisQ2.png Reconfigure
Activate to switch form between Melee and Ranged. Basic Attacks deal bonus damage based on the target's health.
Farisw2.png Access Memory
Ranged: Create an image of Faris that fires several volleys in taget direction. Melee: Create an image of Faris that spins in target direction, dealing increased damage to the first Shaper hit.
Farise.png Flashback
Dash to target location, dealing magical damage and slowing targets in area. Recast to return to starting location.
Farisr.png Final Protocol
Begin targeting an enemy Shaper for a volley of missiles. Enemies near the primary target interfere with targeting, taking some missiles for themselves.
Passive.png Pure Shaper
Faris may cast his abilities freely.
Health 525 (+76) Health Regen 7 (+0.6)
Attack Damage 54 (+2.2) Attack Speed 0.67 (+2.4%)
Attack Range 550 Movement Speed 380
Armor 18 (+3) Magic Resistance 33 (+0.5)
Attack Speed to Haste Ratio 0.2 CDR to Haste Ratio 0.6
Attack Damage to Power Ratio 0.2

Faris is a hybrid Ranged and Melee magical damage assassin that brings a large amount of versatility and damage to a team. Faris succeeds in every role in Dawngate, bringing formidable harass and kill potential to the lane or fast clear times and powerful ganks to the jungle. Faris’ primary gameplay revolves around masterful use of his two Basic Attack modes – knowing when to stay in Ranged Mode to poke and harass or when to switch to Melee Mode and go in for the kill is key to playing Faris effectively. Faris’ ultimate is a very powerful nuke, but easily thwarted by a supportive enemy team – be sure to disrupt enemy attempts to save your ultimate target and ensure the kill. Faris, like all Assassins, is very susceptible to enemy CC and knowing when your opponents have used their CC abilities is critical to assassinating squishy targets.


Faris, The Ancient
Age: 1746 Place of Birth: Ruins of Balakhan Vitality: Ruin
Allies: None Acquaintances: Zeri Enemies: None
“All living things adapt to their surroundings.”

In the turbulent era that closed the Age of Majesty, Faris was built to protect the children of the powerful from a rising tide of violent religious zealotry. The Spirit of Ruin sought him after centuries alone. In this age, there are still children to protect – by any means necessary.


Faris: Archive dated Sixth Year of the Council of Del-Adan, Waning Moon of Long Stars.

Matihologist: Would you name yourself, for the record?

Akaid: Akaid Il-Tan-Esh. Former watchman.

Matihologist: Why are you here?

Akaid: I'm dying. I came to donate.

Matihologist: Why did you volunteer?

Akaid: My wife died six years ago. Kirina - our daughter - she and I held her hands when she passed. I still miss her, every day. I'm not afraid of the Spirits. But when I'm gone, what we shared... no one will know it. Not as we did.

Matihologist: You're aware this can't be reversed? Once removed, they're gone. We can't return them.

Akaid: When we began courting, Erishti asked me, "Will we be together forever?" I thought one of us would die before the other. So I told her, "I'm dubious."


Faris: I am awake.

Matihologist: Hello, Faris. Please consult your anamnesis. Can you tell me your earliest memory?

Faris: Waking up, just now. Correction. A woman with long hair, like black silk. Or silver? A little girl with hazel eyes. No - a grown woman? She and I help the woman's hands. I remember... a sensation within. Strong. Warm. I do not know it's name.

Matihologist: You will in time. There's a task I need you to preform.

Faris: Protect the crèche.

Matihologist: Can you tell me why?

Faris: An answer is carved into my thoughts; "Protect the future." My anamnesis counsels a different response.

Matihologist: Oh?

Faris: I remember the sound of a child crying. May I ask a question?

Matihologist: Certainly.

Faris: The man on the bed. He is...?

Matihologist: Ill. He hasn't long to live.

Faris: He looks lonely.

Matihologist: He just gave up something very important to him.

Faris: May I stay with him until my duties begin?


Pure Shaper
Passive Ability

Faris may cast his abilities freely.

Hotkey: Q
N/A Self-Cast

Passive: Grants 15/20/25/30/35 increased Attack Speed.

Active: Faris switches Basic Attack modes between Ranged and Melee.

  • Ranged: Deals 10/15/20/25/30 + 2% (+2% Power) of the target's current Health as magical damage (maximum 30/65/100/135/170 against minions and creatures).
  • Melee: Deals 20/30/40/50/60 + 8% (+2.5% Power) of the target's current Health as magical damage (maximum 30/65/100/135/170 against minions and creatures).
Cooldown: 1.5 seconds
Access Memory
Hotkey: W
850m (Ranged)
850m (Melee)
Cone (Ranged)
Line (Melee)

Ranged - Sentinel: Faris relives a memory, projecting an image of himself where he's standing and firing 10 volleys in the target direction, dealing up to 120/170/220/270/320 (+70% Power) total magical damage to all enemies in a cone.

Melee - Reaver: Faris relives a memory, projecting an image of himself in target direction dealing 50/90/130/170/210 (+60% Power) magical damage to each enemy non-Shaper hit. Reaver deals 75/135/195/255/315 (+90% Power) magical damage to the first Shaper hit, and ends the ability.

Cooldown: 14/13/12/11/10 seconds
Hotkey: E
575m Small Area

Faris dashes to target location, dealing 50/85/120/155/190 (+70%) magical damage and slowing enemies by 25/30/35/40/45% for 2.5 seconds in an area upon arrival. For the next 3 seconds, Faris may recast this ability to return to the initial cast location.

Recast: Faris teleports back to the location he dashed from.

Cooldown: 14/12.5/11/9.5/8 seconds
Final Protocol
Hotkey: R
600m Single Target / Medium Area

Faris begins targeting an enemy Shaper for a salvo of energy shots. Enemy Shapers close to the primary target interfere with targeting, causing them to become targets and be revealed as well.

After 2 seconds, an image of Faris fires 5 shots distributed amongst all target Shapers, dealing 75/120/165 (+25% Power) magical damage per shot. Consecutive hits against the same target will deal 50% reduced damage, causing a salvo of all 5 shots to deal 225/360/495 (+75% Power) total magical damage if they all strike the same target.

Cooldown: 130/115/100 seconds

See Also