Kahgen is a Melee, physical damage Tank that combines ramping damage with exceptional engage and counterengage abilities. Kahgen excels at the Hunter role, his ramping damage allowing him to clear at a faster rate than all other Tanks and crowd control that lends to effective ganks. Kahgen’s core kit revolves around management and upkeep of his debuff, Spirit Sands - Kahgen ramps his consistent damage, burst damage and crowd control through Spirit Sands, but must be mindful when to generate stacks and when to consume them to be most effective. Kahgen makes an extremely formidable scrapper, both in the early game and in the late game, but leans heavily on his ultimate to make teamfights happen by his rules. Hitting or missing Kahgen’s ultimate can often win or lose a game.
|Kahgen, the Raider|
|Age: 46||Place of Birth: The Rahli Keta, the Great Abeyance Desert||Vitality: Avarice|
|Allies:||Acquaintances: None||Enemies: None|
“Surrender and I’ll treat you proper. Fight and I’ll gut you.”
The bandits of the Great Abeyance desert prey on caravans of giant hathi that wind between the cities of the south. Kahgen’s band uses tar sand-fuelled grapples to haul themselves aboard the massive beasts. The coming of their boss’ Spirit of Avarice allows them to seek more ambitious targets.
Hey up there. That's a fine hathi you're riding. Near to two rods tall, yeah?
So I can judge this here's your first time being robbed. Well, I'll explain how it works, so listen close.
First, we got you surrounded, and there's more of us than what you see. Don't matter to me if you believe that - just being honest and fair with you. Try to run, we will catch you.
Second, you surrender, we treat you fair and proper. You got my word of honor on that. And whatever you might be thinking, my word's good. What I say, I does. In this business oathbreakers don't live long.
It ain't you we're interested in, mate. Ain't even your own purses. But them chests you got strapped up top there? All done up in fancy brass, stamped with the Radhan Company seal? Them we take. Got no quarrel with them that work for a living. You an I? We're more alike than not. We just earn our coin by different means.
Them fat merchants in Nishi'an? Well... I 'spect they got a touch more then they need.
Now, the third thing - the last thing you need to know is this. Could be you're thinking, "T'aint so many of these bandits. We can take 'em our own selves."
Maybe you could, mate. Maybe you can't. But if you fight...
I'll gut you like a squealing pig.
I'll bend your fingers till they snap. I'll cut the strings in your legs. I'll carve you open and pile your stinking guys in front of ya.
And then, maybe, if you ask real pretty-like... maybe I'll cut your throat.
Or maybe I'll leave you out here on the sand to bake.
Your call, mate.
I'll give you a bit to think on it.
Kahgen uses Focus to cast his abilities. Kahgen's basic attacks generate 10 Focus. Kahgen's every other attack deals 20% increased damage and generates 20 Focus.
Dust Devil |
Instantly deals 40/65/90/115/140 (+40% Power) physical damage in an area around Kahgen and applies a stack of Spirit Sands to all targets hit. Deals an additional 10/15/20/25/30 (+15% Power) physical damage per stack of Spirit Sands on targets struck.
Kahgen creates quicksand at target location for 4 seconds. Enemies in the quicksand are slowed based on their distance from the center, a minimum of 25/30/35/40/45% to a maximum of 60/65/70/75/80%, and gain a stack of Spirit Sands each second they remain in the quicksand.
Heat Wave |
Kahgen fires a gout of flame in a cone in target direction, dealing 45/75/105/135/165 (+35% Power) physical damage to all targets hit. Deals an additional 15/20/25/30/35 (+10% Power) physical damage per stack of Spirit Sands and stuns all targets hit for 0.5 (+0.25 seconds per stack of Spirit Sands) seconds. Consumes all stacks of Spirit Sands.
The Big Haul |
Kahgen fires his hook in target direction, slowing Kahgen and dealing 150/225/300 (+60% Power) physical damage and slowing all targets hit by 40/50/60%. When the hook reaches its final destination it returns to Kahgen, pulling all enemies struck along with it.