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Melee Attack.png Melee Attack
Melee Attack.png Melee Attack
Your fists of fury decimate the enemy!
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
Your ability to resist and cause damage is increased.
Disabler  •  •  •
Disabler.png Disabler
You can disable and control enemies with your abilities.
Initiator  •  •  •
Initiator.png Initiator
You know how to start a fight with an advantage.
Mobile  •  •
Mobile.png Mobile
Your mobility is greatly increased through use of your abilities.
KelQ.png Sheep Toss
Roll a sheep across the battlefield, damaging enemies along the way. Recast to dash tot he sheep, also damaging enemies along the way.
KelW.png Battle Cry!
Blow a deafening whistle, damaging and slowing all enemies in an arc.
KelE.png Crook Sweep
Brandish your crook, damaging all nearby enemies and launching them airborne.
KelR.png Titanic Charge
Charge at an enemy, damaging and stunning them. Enemies you charge through are also damaged and launched airborne.
KelPassive.png Pure Shaper
Kel may cast his abilities freely. Whenever Kel is hit by a basic attack, his ability cooldowns are reduced.
Health 530 (+78) Health Regen 8 (+0.75)
Attack Damage 61 (+2.8) Attack Speed 0.67 (+2.4%)
Attack Range 130 Movement Speed 385
Armor 20 (+3.1) Magic Resistance 33 (+1)
Attack Speed to Haste Ratio 0.5 CDR to Haste Ratio 0.5
Attack Damage to Power Ratio 0.8

Kel is a melee Tank with high mobility, heavy crowd control and powerful initiate abilities. Kel excels early game in the jungle, capitalizing on his high mobility for ganks, or in the lane utilizing his crowd control to protect his allies and lock up his enemies. Kel’s Ultimate is an extremely potent single target disable and allows Kel to initiate teamfights from great distance. Keeping a close eye on the safety his allies and the positions of his most lethal enemies will ensure that Kel is always at the right place at the right time.


Age: 30 Place of Birth: Millbriar Village, The Heart of the World Vitality: Protection
Allies: None Acquaintances: None Enemies: None
“A small life is best. Friends, good food, warm sun. Just breathe.”

The folk of the holy woods are simple shepherds, tending their flocks and ignoring the world beyond the fields they know. By his own reckoning, Kel is neither wise nor valiant, but the Spirit of Protection clearly felt him a kindred soul.


'Course there's folk living in the Heart. There's folk living everywhere. North, south, east, west. Why not here?

Because the Blessed live here? Only sometimes. Only some places. They're good enough neighbors. Little queer. That whole not talking thing. They just look at you funny, and sometimes you feel the air vibrate. There's no trick to talking with them, 'cept knowing you can't. You have to kind of feel at them. It helps not to look at them. Look to yourself. Sometimes they understand.

There's been folk here a long time. My grandmother told me that when the east-folk found the Heart, some of them stayed. They built the first shrines. Tried to hear the Blessed. We got our ways from them. Speak plain and true. Help where you can. Be respectful of neighbors, whether or not you can see through them.

But lots of folks came over the years, and a few stayed from all parts. Guess I've got pretty much the whole world in my clan, and we've always been shepherds. Before you ask - everyone asks - there's no trick to sheep. They know how to take care of themselves like anyone else. I follow them. Keep the flock together, help them with whatever they can't handle. Predators, injuries. In return I get wool. Works out for everyone.

Don't know why one of the Blessed chose me, but I'm glad to have him. Or her - don't rightly know what "he" is, truth be told. Just know he's not an "it." But I'm no hero. I got no big learnings. Don't figure I need anything, neither. I always been happy with what I got.

So I figure I'll just keep doing as I done. I'll watch out for the sheep.


Pure Shaper
Passive Ability

Kel may cast his abilities freely.

Whenever Kel is hit by a basic attack, the cooldowns of all of his abilities are reduced by 0.25 seconds. The cooldown reduction effect is reduced to 0.1 seconds for non-Shapers.

Sheep Toss
Hotkey: Q
Long Range (850 m) Line

First Cast: Kel rolls a sheep across the ground, dealing 50/70/90/110/130 (+30% Power) physical damage to each enemy it rolls over.

Recast: Kel dashes to the sheep's location, dealing 50/70/90/110/130 (+30% Power) physical damage to each enemy he charges through.

Cooldown: 12/11/10/9/8 seconds
Battle Cry!
Hotkey: W
Medium Range (580 m) Medium Cone

Kel blows a deafening sheep whistle, dealing 60/95/130/165/200 (+60% Power) physical damage to each enemy in an arc in front of him and reducing their movement Speed by 50/55/60/65/70%, decaying quickly over 1 second.

Cooldown: 7 seconds
Crook Sweep
Hotkey: E
Medium Area (340 m) Centered Medium Area

Kel brandishes his crook, dealing 60/100/140/180/220 (+40% Power) physical damage to all nearby enemies and launching them airborne for 0.5 seconds.

Cooldown: 9 seconds
Titanic Charge
Hotkey: R
Short Range (450 m) Single Target

Kel throws himself at target enemy Shaper, dealing 175/275/375 (+70% Power) physical damage and stunning them for 1.5 seconds.
Each enemy Kel charges through takes 150/225/300 (+70% Power) physical damage and is launched airborne for 0.5 seconds.

Cooldown: 130/110/90 seconds

See Also