Kensu is a ranged, physical damage Carry who combines powerful engage tools and flexibility in teamfights. Kensu is suited best for the Gladiator role, though can also be a successful Tactician – Kensu’s unique basic attack style allows him to last hit easily but also trade powerfully with enemy laners. Kensu’s core kit revolves around his ability to stay flexible in duels and small skirmishes. Knowing which stance to be using can easily mean the difference between a kill and a death. Kensu’s late game teamfight power is incomparable – his ultimate allows teamfights to take place on his team’s terms and often when the enemy least expects it.
|Lie Ren Kensu, the Mistwalker|
|Age: 28||Place of Birth: Zhenan Village, Suzutai Islands||Vitality: Conviction|
|Allies: None||Acquaintances: None||Enemies: None|
“You don't see the hungry ghosts that cling to you. I will help.”
The Iteshi of western Suzutai turned their backs to the Spirits, snaring souls at the moment of death. Their isles are haunted now by the misplaced desires and regrets of the bound dead. Hunters must keep them in check, and the finest is Kensu and his Spirit of Conviction.
Our coasts are wreathed in mist, but any hunter can tell an unnatural fog. It moves against the wind, chills with a touch, and eats the bird song. This village is silent, faded, the dock rimmed with ice.
I crunch along an empty path, past huts boarded from within. From the last, I hear whimpering. Drawn to a child, as the Masters suggested. The door sways idly, a dusting of frost on the frame. I push through and ignore the hollow, angry wheezing from the rafters, the sting of frostbite rage on the tips of my ears.
The boy is wadded in the corner, peering at the ceiling from between splayed claws, bristling tail twitching around his ankles. "There is nothing here," I tell him, "save what you brought with you." His eyes dart from me to the current of ice rolling in the air, hissing and cracking. "That?" I smile, glancing over my shoulder. "That is only a regret that has lost its way."
I nock my arrows, one fletched with feathers of a dove, the other the crow. The two halves of a mortal soul; aggression and affection; boldness and wisdom; body and spirit; male and female. Each pair tied together, in balance. One cannot fly true without the other.
I say the words the Blessed Mother taught me long years past.
The moon is bright, the wind is hushed
The yulan drape the window
Close your eyes, lay down to rest
And dream of peaceful dawn
It shrieks at me. For a moment, I see its true face; a woman greyed and stooped. She clutches a worn child's doll, fretting over it, tears sparkling in the old lines of her face.
My arrows fly true.
Pure Shaper - Quick Release |
Kensu may cast his abilities freely. Kensu can successively fire his basic attack as long as he has an arrow nocked. Kensu will nock an arrow every 1.4 (based on basic attack cooldown) seconds and can have a maximum of 2 arrows ready to be fired at a time.
Kensu binds captured ghosts to his arrows, imbuing his basic attacks with additional effects.
Thrill of the Hunt |
Passive: Kensu's basic attacks mark the target, reducing their Armor by 2/2.75/3.5/4.25/5% for 4 seconds. This effect stacks up to 4 times for a total of 8/11/14/17/20% reduced Armor.
Kill Shot |
Kensu fires an arrow that deals physical damage to the first enemy hit, plus an additional effect based on which Haunt Kensu is using.
Kensu fires a phantasmal surge in target direction, warping all terrain it passes through to become passable and leaving a spectral trail in its wake for 5 seconds. Any allied Shaper who enters the trail will gain 50% increased Movement Speed.