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Ranged Attack.png Ranged Attack
Ranged Attack.png Ranged Attack
Your weapons fly further and hit harder.
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
You ability to resist and cause damage is increased.
Damage  •  •  •
Carry.png Damage
Items and farm greatly improve your performance.
Initiator  •  •
Initiator.png Initiator
You know how to start a fight with an advantage.
Disabler  •  •
Disabler.png Disabler
You can disable and control enemies with your abilities.
Mobile  •
Mobile.png Mobile
Your mobility is greatly improved through the use of your abilities.
Haunt.png Haunt
Activate to switch between Malice and Despair arrows. Malice arrows deal bonus magical damage, while Despair arrows slow targets.
ThrilloftheHunt.png Thrill of the Hunt
Passive: Kensu's basic attacks reduce the target's armor. Active: After stacking Thrill of the Hunt's armor shred, Kensu may dash within a limited area around the target.
KillShot.png Kill Shot
Kensu fires an arrow in target direction, dealing physical damage to the first target hit. Malice: More damage to low-health targets. Despair: Damages and slows additional nearby targets.
Voidbreaker.png Voidbreaker
Kensu projects a ghastly force in target direction, damaging and fearing the first Shaper hit while carving a path through impassable terrain.
QuickRelease.png Quick Release
Kensu may cast his abilities freely. Kensu nocks up 2 arrows and may fire them in quick succession with his basic attack.
Health 520 (+77) Health Regen 5 (+0.6)
Attack Damage 46 (+2.2) Attack Speed 0.71 (+2.4%)
Attack Range 550 Movement Speed 370
Armor 16 (+3) Magic Resistance 33 (+0)
Attack Speed to Haste Ratio 1 CDR to Haste Ratio 0.15
Attack Damage to Power Ratio 1

Kensu is a ranged, physical damage Carry who combines powerful engage tools and flexibility in teamfights. Kensu is suited best for the Gladiator role, though can also be a successful Tactician – Kensu’s unique basic attack style allows him to last hit easily but also trade powerfully with enemy laners. Kensu’s core kit revolves around his ability to stay flexible in duels and small skirmishes. Knowing which stance to be using can easily mean the difference between a kill and a death. Kensu’s late game teamfight power is incomparable – his ultimate allows teamfights to take place on his team’s terms and often when the enemy least expects it.


Lie Ren Kensu, the Mistwalker
Age: 28 Place of Birth: Zhenan Village, Suzutai Islands Vitality: Conviction
Allies: None Acquaintances: None Enemies: None
“You don't see the hungry ghosts that cling to you. I will help.”

The Iteshi of western Suzutai turned their backs to the Spirits, snaring souls at the moment of death. Their isles are haunted now by the misplaced desires and regrets of the bound dead. Hunters must keep them in check, and the finest is Kensu and his Spirit of Conviction.


Our coasts are wreathed in mist, but any hunter can tell an unnatural fog. It moves against the wind, chills with a touch, and eats the bird song. This village is silent, faded, the dock rimmed with ice.

I crunch along an empty path, past huts boarded from within. From the last, I hear whimpering. Drawn to a child, as the Masters suggested. The door sways idly, a dusting of frost on the frame. I push through and ignore the hollow, angry wheezing from the rafters, the sting of frostbite rage on the tips of my ears.

The boy is wadded in the corner, peering at the ceiling from between splayed claws, bristling tail twitching around his ankles. "There is nothing here," I tell him, "save what you brought with you." His eyes dart from me to the current of ice rolling in the air, hissing and cracking. "That?" I smile, glancing over my shoulder. "That is only a regret that has lost its way."

I nock my arrows, one fletched with feathers of a dove, the other the crow. The two halves of a mortal soul; aggression and affection; boldness and wisdom; body and spirit; male and female. Each pair tied together, in balance. One cannot fly true without the other.

I say the words the Blessed Mother taught me long years past.

The moon is bright, the wind is hushed
The yulan drape the window
Close your eyes, lay down to rest
And dream of peaceful dawn

It shrieks at me. For a moment, I see its true face; a woman greyed and stooped. She clutches a worn child's doll, fretting over it, tears sparkling in the old lines of her face.

"Rest, grandmother."

My arrows fly true.


Pure Shaper - Quick Release
Passive Ability

Kensu may cast his abilities freely. Kensu can successively fire his basic attack as long as he has an arrow nocked. Kensu will nock an arrow every 1.4 (based on basic attack cooldown) seconds and can have a maximum of 2 arrows ready to be fired at a time.

The rate at which Kensu will nock an arrow is increased by 1% per point of Haste.

Hotkey: Q
Toggle Self Buff

Kensu binds captured ghosts to his arrows, imbuing his basic attacks with additional effects.

Toggle: Kensu switches which ghost is bound to his arrows:

  • Ghost of Malice: Kensu imbues his arrows with Malice, causing his basic attacks to deal 10/15/20/25/30 (+10% Power) bonus magical damage.
  • Ghost of Despair: Kensu imbues his arrows with Despair, causing his basic attacks to slow the target's movement speed by 15%/20%/25%/30%/35% for 2 seconds.
Cooldown: 1 seconds
Thrill of the Hunt
Hotkey: W
Conditional Single-Target / Line

Passive: Kensu's basic attacks mark the target, reducing their Armor by 2/2.75/3.5/4.25/5% for 4 seconds. This effect stacks up to 4 times for a total of 8/11/14/17/20% reduced Armor.

Active: When the target reaches 4 marks and if they are a Shaper, they are revealed and a ring will appear around them. As long as Kensu is within this ring, he may activate Thrill of the Hunt to rapidly dash to another location within the ring.

Cooldown: 16/15/14/13/12 seconds
Kill Shot
Hotkey: E
Very Long Range (1250 m) Single Target

Kensu fires an arrow that deals physical damage to the first enemy hit, plus an additional effect based on which Haunt Kensu is using.

  • Ghost of Malice: Deals between 60/85/110/135/160 (+40% Power) to 120/170/220/270/320 (+100% Power) physical damage. The damage is increased against low health targets, reaching maximum damage against targets with 25% health.
  • Ghost of Despair: Exorcises the first target hit, causing ghosts of despair to deal 40/60/80/100/120 (+30% Power) physical damage and apply Despair to the hit target and up to 1/2/3/4/5 additional nearby enemies.
Cooldown: 11/10/9/8/7 seconds
Hotkey: R
Very Long Range (1500 m) Single Target

Kensu fires a phantasmal surge in target direction, warping all terrain it passes through to become passable and leaving a spectral trail in its wake for 5 seconds. Any allied Shaper who enters the trail will gain 50% increased Movement Speed.

If the arrow hits an enemy Shaper it will deal 100/200/300 (+60% Power) physical damage and fear them for between 0.5 to 2 seconds. After the arrow has traveled 350 m, the fear duration will begin to increase until it reaches its maximum duration at the surge's maximum range.

Cooldown: 120/110/100 seconds

See Also