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Ranged Attack.png Ranged Attack
Ranged Attack.png Ranged Attack
Your weapons fly further and hit harder.
Physical Damage.png Physical Damage
Physical Damage.png Physical Damage
Your ability to resist and cause damage is increased.
Damage  •  •  •
Carry.png Damage
Items and farm improve your performance greatly.
Mobile  •  •
Mobile.png Mobile
Your mobility is greatly increased through the use of your abilities.
Utility  •
Utility.png Utility
You can improve the performance of other Shapers greatly.
Ronan Q.png
Ronan Q.png Bolt
Ronan dashes in target direction, resetting his basic attack and causing it to deal bonus damage.
Ronan W.png
Ronan W.png Injection
After a brief delay, Ronan cleanses all disabling effects and gains bonus Movement Speed if any were cleansed.
Ronan E.png
Ronan E.png On The House
Ronan throws a flask in target direction, dealing damage and revealing all enemies in a cone when it hits an enemy or reaches max range.
Ronan R.png
Ronan R.png Reckoning
For several seconds, Ronan's basic attacks will deal bonus damage and bounce to the nearest low Health Shaper target. Bounces two bullets when using Bolt.
Ronan Passive.png
Ronan Passive.png Keen Senses
Ronan may cast his abilities freely. Ronan's wards have enhanced vision, allowing them to see over walls, terrain and into bushes.
Health 520 (+77) Health Regen 5 (+0.6)
Attack Damage 58 (+2.2) Attack Speed 0.71 (+2.4%)
Attack Range 550 Movement Speed 370
Armor 16 (+3) Magic Resistance 33 (+0)
Attack Speed to Haste Ratio 1 CDR to Haste Ratio 0.15
Attack Damage to Power Ratio 1

Ronan is a ranged, physical damage Carry who rewards precise, highly-skilled play with devastating potency. Ronan excels in the Gladiator role above all others, his combined mobility and empowered Basics making for easy last hitting and efficient trading. Ronan is truly powerful at all points of the game, excelling at avoiding enemies in small skirmishes while dishing out tremendous damage in large teamfights – use his strength aggressively and early, a well-played Ronan in a 2v2 or 3v3 can often be the winning factor in a fight. Ronan’s Ultimate synergizes extremely well with his playstyle, always be looking for the best opportunity to get off the most uninterrupted Basics before activating it. Once active, simply focus on what Ronan does best: staying just out of the opponents reach while maintaining as much damage uptime as possible. Ronan’s ability to self-peel and avoid enemy Shapers can open up a seriously heavy damage team composition – consider foregoing a Bruiser or CC-heavy Support when building a team around Ronan, often better damage can prove more useful given Ronan’s innate slipperiness.


Ronan, the Peacemaker
Age: 42 Place of Birth: Along the Sarno River Vitality: Justice
Allies: Fenmore, Kindra Acquaintances: None Enemies: None
"Gentlekin, you got ’til highsun to clear out of these woods."

Among ottrekin, there's a legend about one of their own, a lone wanderer who metes out his harsh brand of Justice with a pair of flintlock pistols. If you can find him, and you're willing to let him do it as he sees fit, he'll balance the books.


Talking about justice, gentlekin?

You know the camp at Ten Trees? My brother Feylan and I worked there, jobbing on barges to and from Maridia. Didn’t bother no one. Stayed out from underfoot.

Some longshanks from Ranciello came around. Merchants’ kids, smarting for trouble. Sport for them, yeah?

One of them shoved into Feylan, said he’d tried to pick his pocket. “You know what ottrekin are like.”

I stood up and told it was false. Said they weren’t the sort we wanted to see in Ten Trees. Told ‘em to let my brother go, and get themselves to the edge of camp.

They laughed.

Made it so I couldn’t see no more.

Then they made me listen.

Feylan screamed and begged until his voice gave out. For mercy, at first. Then for death. Until he choked on the blood. Until the breathing stopped.

Nobody did nothing. Just stared into their drinks. Like you lot are doing.

Justice. A fine principle. I put a mess of stock in it, as it happens. But it don’t stand up in reality. Mortals ain’t never got the knack of it. And hell, our sort? What manner of justice do ottrekin ever get?

You mark me, gentlekin. There’s a powerful lot of bad folk in this world. You ain’t gonna stop them pissing on you by asking nice, appealing to some better nature they ain’t got. You need a bad sort of your own. One who ain’t gonna flinch from maiming and killing in turn.

When you need a bad man, give a holler. Tell me I can handle it how I see fit. Put it in writing. Then shut your muzzle and stand back. I’ll pay the blood for your peace.

And one day you will need me. Don’t think you won’t.


Pure Shaper - Keen Senses
Passive Ability
Ronan Passive.png

Ronan may cast his abilities freely.

Ronan's wards are empowered by his heightened sense of hearing, augmenting normal ward vision with sight over walls, terrain and into bushes.

Hotkey: Q
Ronan Q.png
Short Range (300 m) Line

Ronan dashes in target direction, resetting his basic attack cooldown and causing his next basic attack within 5 seconds to deal bonus physical damage.

This damage is equal to 25/30/35/40/45% of Ronan's basic attack damage.

Ronan will not dash through terrain with Bolt.

Cooldown: 6/5/4/3/2 seconds
Hotkey: W
Ronan W.png
N/A Self-cast

Ronan throws his Vim ampoules into the air around him. After 0.75 seconds they inject him, removing all disabling effects.

If any disabling effects were removed, Ronan gains 18/22/27/31/35% increased Movement Speed for 3 seconds.

Cooldown: 20/19/18/17/16 seconds
On The House
Hotkey: E
Ronan E.png
Long Range (800 m) Line

Ronan throws a burning flask in target location, impacting on the first target hit or after reaching max range. On The House deals between 35/50/65/80/95 (+30% Power) and 50/80/110/140/170 (+60% Power) physical damage to all enemies in a cone, revealing them for 3 seconds. The damage dealt is decreased against targets that are further away from the impact point.

Cooldown: 14/13/12/11/10 seconds
Hotkey: R
Ronan R.png
N/A Self-Cast

Ronan embodies Justice for the next 6 seconds, causing is basic attacks during this period to deal 35/60/85 (+20% Power) bonus physical damage to his primary target and, if his primary target was an enemy Shaper, additionally ricochet to a nearby enemy Shaper with the lowest percent Health to deal 75/110/145 (+60%) physical damage.

Reckoning will seek out 2 targets to damage if Ronan is attacking with a Bolt-enhanced basic attack.

Cooldown: 110/100/90 seconds

See Also